Design-led engineering
Interface, motion, and architecture decided together — so the thing we design is the thing that ships.
Apps, engineered with intent.
Los Angeles · California
Independent app studio · Los Angeles, CA
CreativeTechSolutions is a Los Angeles design-and-engineering studio shipping iOS, iPadOS, and macOS software to the App Store — from the first sketch through review, launch, and every update after.
The studio
CreativeTechSolutions exists because most apps are either beautiful and brittle, or solid and joyless. We build the other kind: software that feels obvious to use and holds up under real traffic, real devices, and real App Store review.
We work in small, senior teams — the people who design your product are the people who write it. That keeps the loop between idea and working build short enough to actually learn something, and it means nothing gets lost in a hand-off document.
Every project we take on is built natively in Swift, instrumented before launch, and documented so you are never locked out of your own product.
Interface, motion, and architecture decided together — so the thing we design is the thing that ships.
Typed, tested, readable code. Clear releases. Apps that survive the next OS update, not just the demo.
Minimum data collected, honest nutrition labels, on-device first wherever the product allows it.
What we do
Engage us for the whole product or a single phase. Either way you get senior hands and a working build you can hold.
Swift and SwiftUI applications built on the platform's own grain — gestures, widgets, notifications, Live Activities, and offline-first data.
From flows and wireframes to a shipped design system: typography, color, motion, dark mode, and Dynamic Type that actually scales.
The services behind the app: auth, sync, payments, and third-party APIs — built to be boring, observable, and cheap to run.
We handle the unglamorous half: provisioning, TestFlight, privacy manifests, metadata, screenshots, and getting through review.
VoiceOver, contrast, reduced motion, and real-device testing treated as requirements rather than a post-launch cleanup task.
Ongoing releases, crash triage, OS-version readiness, analytics, and the steady improvements that move retention.
Work
Our first titles are in active development for the App Store. This page updates as each one ships.
Want to be the next one on this page?
Tell us what you are building →How we work
We pin down who it is for, what success looks like, and the one job the app has to do better than anything else on the home screen.
Week 1Flows, then screens, then a clickable prototype. You react to something real before a line of production code exists.
Weeks 2–3Two-week cycles in Swift with a TestFlight build at the end of each one. You watch the app become itself.
Weeks 4–10Beta on real devices, accessibility and privacy passes, store assets, submission, and review handled by us.
Weeks 11–12Crash and usage data in hand, we ship the improvements that matter and keep the app current with each OS release.
OngoingStack
We pick well-supported, unexciting technology on purpose. It is what makes an app cheap to maintain after launch.
Contact
Send a few lines about the product, the platform, and when you would like it live. You will hear back from a person — usually within one business day.