Creative Tech Solutions

Apps, engineered with intent.

Los Angeles  ·  California

Independent app studio · Los Angeles, CA

We build native apps people keep on the first screen.

CreativeTechSolutions is a Los Angeles design-and-engineering studio shipping iOS, iPadOS, and macOS software to the App Store — from the first sketch through review, launch, and every update after.

  • Swift & SwiftUINative, not wrapped
  • iOS · iPadOS · macOSOne codebase, three platforms
  • End to endDesign, build, submit, support

The studio

A small team that ships, based in Los Angeles.

CreativeTechSolutions exists because most apps are either beautiful and brittle, or solid and joyless. We build the other kind: software that feels obvious to use and holds up under real traffic, real devices, and real App Store review.

We work in small, senior teams — the people who design your product are the people who write it. That keeps the loop between idea and working build short enough to actually learn something, and it means nothing gets lost in a hand-off document.

Every project we take on is built natively in Swift, instrumented before launch, and documented so you are never locked out of your own product.

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Los Angeles, California Pacific Time · Working with teams worldwide
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Design-led engineering

Interface, motion, and architecture decided together — so the thing we design is the thing that ships.

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Built for the long run

Typed, tested, readable code. Clear releases. Apps that survive the next OS update, not just the demo.

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Privacy as a feature

Minimum data collected, honest nutrition labels, on-device first wherever the product allows it.

What we do

Everything between the idea and the download.

Engage us for the whole product or a single phase. Either way you get senior hands and a working build you can hold.

01

Native iOS & iPadOS apps

Swift and SwiftUI applications built on the platform's own grain — gestures, widgets, notifications, Live Activities, and offline-first data.

  • SwiftUI & UIKit
  • SwiftData / Core Data
  • WidgetKit & App Intents
02

Product & interface design

From flows and wireframes to a shipped design system: typography, color, motion, dark mode, and Dynamic Type that actually scales.

  • Flows & prototypes
  • Design systems
  • Icon & App Store art
03

Backends & integrations

The services behind the app: auth, sync, payments, and third-party APIs — built to be boring, observable, and cheap to run.

  • REST & GraphQL APIs
  • CloudKit / Postgres
  • StoreKit 2 subscriptions
04

App Store launch

We handle the unglamorous half: provisioning, TestFlight, privacy manifests, metadata, screenshots, and getting through review.

  • TestFlight programs
  • Review & compliance
  • Store listing & ASO
05

Accessibility & QA

VoiceOver, contrast, reduced motion, and real-device testing treated as requirements rather than a post-launch cleanup task.

  • VoiceOver audits
  • Device matrix testing
  • Automated UI tests
06

Maintenance & growth

Ongoing releases, crash triage, OS-version readiness, analytics, and the steady improvements that move retention.

  • Monitoring & crash triage
  • OS readiness each fall
  • Release cadence

Work

In the studio right now.

Our first titles are in active development for the App Store. This page updates as each one ships.

In development

Project Atlas

A focused daily planner that turns a long list into the three things that actually matter today.

iOS · SwiftUI · Widgets
In development

Project Lumen

Private habit and mood tracking that keeps every entry on device and still makes the trend obvious.

iOS · SwiftData · On-device
In development

Project Mesa

A small-business toolkit — invoices, clients, and cash flow — designed for a phone on a job site.

iOS · iPadOS · StoreKit

Want to be the next one on this page?

Tell us what you are building →

How we work

Five phases. No mystery.

  1. 01

    Discover

    We pin down who it is for, what success looks like, and the one job the app has to do better than anything else on the home screen.

    Week 1
  2. 02

    Design

    Flows, then screens, then a clickable prototype. You react to something real before a line of production code exists.

    Weeks 2–3
  3. 03

    Build

    Two-week cycles in Swift with a TestFlight build at the end of each one. You watch the app become itself.

    Weeks 4–10
  4. 04

    Launch

    Beta on real devices, accessibility and privacy passes, store assets, submission, and review handled by us.

    Weeks 11–12
  5. 05

    Iterate

    Crash and usage data in hand, we ship the improvements that matter and keep the app current with each OS release.

    Ongoing

Stack

Tools chosen for the next five years.

We pick well-supported, unexciting technology on purpose. It is what makes an app cheap to maintain after launch.

SwiftSwiftUIUIKitXcode Cloud SwiftDataCore DataCloudKitStoreKit 2 WidgetKitApp IntentsCombineSwift Concurrency TestFlightNode.jsPostgreSQLSupabase FirebaseStripeFigmaGit

Contact

Let us get it on the App Store.

Send a few lines about the product, the platform, and when you would like it live. You will hear back from a person — usually within one business day.

Emailhello@creativetechsolutions.com
StudioLos Angeles, California, USA
HoursMon–Fri · 9am–6pm Pacific

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